The Strange Level project was an innovative endeavor focused on designing a 3D game level using the Unity engine that would evoke specific emotions in players. My particular level was crafted to evoke a sense of confusion and disorientation as players navigated through a mysterious forest and discovered strange elements within it. Utilizing the engine's capabilities, I implemented visual distortions that altered colors and player perception, intensifying the unsettling atmosphere.
As players progressed, they encountered a castle with an unusual design—certain rooms were seen floating above the structure when viewed from the outside. Inside, these floating rooms added to the player's disorientation, creating a unique and immersive experience that played with their sense of reality. The level combined atmospheric design and innovative mechanics to deliver a memorable and emotionally charged gameplay experience.