The engine is a small yet robust physics engine developed from scratch to deepen understanding of mathematics, physics, and OpenGL. Crafted in C++ and utilizing the Standard Template Library (STL), this engine was designed with modularity in mind, allowing for integration into various projects, including games and simulations.
The engine focuses on accurate physics simulations, including realistic handling of forces, collisions, and object dynamics. By developing this engine, I gained hands-on experience with fundamental concepts in physics and mathematics, while also mastering the application of OpenGL for rendering. The engine's modular architecture ensures that it can be seamlessly incorporated into different projects, providing a reliable and adaptable tool for various applications.
Project continuation: Coordinated Units